Today we went to Akthof! It was awesome and fun, but i stayed for only two hours. Still, plenty of time to draw some old man.
Also, here is some drapery practice. Not much more intended than this.
Thursday, January 24, 2013
Wednesday, January 9, 2013
Studies and more
I decided to do at least one study every day again, because I'm really unhappy with myself and how I'm procrastinating and being unproductive.
Here is an hand holding a cigarette. Did you know that i love cigarettes? They smell so good and taste quite delicious! Try them out!
And here are some exploration sketches for a character i was thinking of recently. She is basically that rich, stuck up bitch and really evil. She slices people on the streets in half with a katana and gets away with it, cause she pays the police with money she gets from her dad.
I don't know yet if she's going to be the main enemy or not. Maybe Evelyn fights her in a snowy area. Or maybe a deserted train station!
At least having to post everyday keeps me motivated, so hopefully till next time!
Here is an hand holding a cigarette. Did you know that i love cigarettes? They smell so good and taste quite delicious! Try them out!
And here are some exploration sketches for a character i was thinking of recently. She is basically that rich, stuck up bitch and really evil. She slices people on the streets in half with a katana and gets away with it, cause she pays the police with money she gets from her dad.
I don't know yet if she's going to be the main enemy or not. Maybe Evelyn fights her in a snowy area. Or maybe a deserted train station!
At least having to post everyday keeps me motivated, so hopefully till next time!
Monday, January 7, 2013
Ninja!
Hello there,
Here is some stuff i did for a 2D sidescroller Hack n' Slay project for my uni, currently under the name "Project Kunoichi". I'm pretty sure it's gonna turn out awesome since the team consists of cool, talented people and we will just OWN this shit.
First here are some moods and colors of the first level i did (gonna do more soon):
Some hair silhoutte concepts (sorry went a bit apeshit on some of these):
For a katana, I'm currently modeling, I did this blueprint. It's the tsuba, which depicts four heads of a black panther:
Still need to finish up and texture the katana.
Yeh, it's kewl.
Here is some stuff i did for a 2D sidescroller Hack n' Slay project for my uni, currently under the name "Project Kunoichi". I'm pretty sure it's gonna turn out awesome since the team consists of cool, talented people and we will just OWN this shit.
First here are some moods and colors of the first level i did (gonna do more soon):
Some hair silhoutte concepts (sorry went a bit apeshit on some of these):
For a katana, I'm currently modeling, I did this blueprint. It's the tsuba, which depicts four heads of a black panther:
Still need to finish up and texture the katana.
Yeh, it's kewl.
Thursday, January 3, 2013
Gengar and more stuff
Finally back in munich!
Here is some drawing of my favorite Pokemon for Pokadvent Calendar. Gengar! (I also kinda like Cloyster though.) Listened to some Pokemon Ost's and Chicago while painting this in Photoshop CS6.
Also i went to the Glyptothek for the first time recently. Full of 2000 year old greek marble sculptures. Definetely some place to remember to go in the future!
Some sketches i did a while ago:
Gonna post more often, let's hope everyday, in this blog. See ya!
Here is some drawing of my favorite Pokemon for Pokadvent Calendar. Gengar! (I also kinda like Cloyster though.) Listened to some Pokemon Ost's and Chicago while painting this in Photoshop CS6.
Also i went to the Glyptothek for the first time recently. Full of 2000 year old greek marble sculptures. Definetely some place to remember to go in the future!
Gonna post more often, let's hope everyday, in this blog. See ya!
Thursday, November 8, 2012
Self imposed doom and game idea
Yesh today was kinda sucky drawing wise. At least i managed yesterday to draw some concepts for a turn based strategy game i have in my head. Oh and if anything of this sounds funny in english i apologize. I'm writing this half asleep.
Sooo the game is basically not that different from games like Fire Emblem, Advance Wars and so on but i plan to mix some different ideas in to make it more unique. In the first pic, you see how the basic overworld screen is looking:
If the player clicks (or pushes since it would be cool on the IOS i think) on the unit, it will show the move range (he has a movement range of 3 hexagon fields for example). Oh, you can see that the enemy is in attackable range! What are we gonna do?
We gonna move the unit into position to attack of course:
When a fight is triggered, the screen changes into a short battle sequence where you can see your character (left) fighting in her mech against the enemy. I think showing hearts instead of HP would be really cool (also, you could increase your "life" by finding heartpieces scattered on the maps, zelda like) . Sorry, these are no real designs, just hastly drawn things for illustration purpose:
I know it's lacking more deep ideas but right know i wanted to get a clear visual picture, the most important things (function, gameplay, navigation) are yet to be explored.
And onto something different, here is a practise i did:
And why self imposed doom? I want to complete the comic till 21. december. Well, will i be able to draw that much in such a short time? (I think there are around 40 days left). I'm fighting with the first page since days, it's really hard. Anyway, here is a sketch (yet unrelated to the events in the comic?):
That's it, folks!
Sooo the game is basically not that different from games like Fire Emblem, Advance Wars and so on but i plan to mix some different ideas in to make it more unique. In the first pic, you see how the basic overworld screen is looking:
If the player clicks (or pushes since it would be cool on the IOS i think) on the unit, it will show the move range (he has a movement range of 3 hexagon fields for example). Oh, you can see that the enemy is in attackable range! What are we gonna do?
We gonna move the unit into position to attack of course:
When a fight is triggered, the screen changes into a short battle sequence where you can see your character (left) fighting in her mech against the enemy. I think showing hearts instead of HP would be really cool (also, you could increase your "life" by finding heartpieces scattered on the maps, zelda like) . Sorry, these are no real designs, just hastly drawn things for illustration purpose:
I know it's lacking more deep ideas but right know i wanted to get a clear visual picture, the most important things (function, gameplay, navigation) are yet to be explored.
And onto something different, here is a practise i did:
And why self imposed doom? I want to complete the comic till 21. december. Well, will i be able to draw that much in such a short time? (I think there are around 40 days left). I'm fighting with the first page since days, it's really hard. Anyway, here is a sketch (yet unrelated to the events in the comic?):
That's it, folks!
Sunday, November 4, 2012
Scarfs and unused Art
Why are scarfs so hard to draw? Anyway i think i settled for one.
Let's also not forget to post some never used concept art:
Friday, October 26, 2012
Environment and more
Soo today wanted to really work on Evelyn's dog a bit (yeah, i really decided at some point she needs a talking dog as sidekick). Still not sure about how to do outlines on the computer. Oh, the dog is actually the comic relief, cool type of character and should make a nice balance to Evelyn (he looks weak and dumb in the concept though). Oh and i absolutely must finish the graphic novel till 21. december 2012!
Aaand here is an environment i started randomly without anything specific in mind. Clusterfuck composition and shit yup and why not upload it. Maybe i will work on it further (but i don't want to).
Hopefully i can continue to post to this blog everyday!
Aaand here is an environment i started randomly without anything specific in mind. Clusterfuck composition and shit yup and why not upload it. Maybe i will work on it further (but i don't want to).
Hopefully i can continue to post to this blog everyday!
Tuesday, October 16, 2012
Sunday, October 14, 2012
Saturday, October 13, 2012
I wish...
... time wouldnt go so fast. The day is already over damn it!! Anyway here are some things because i must upload something to this blog everday, right? D:
A hand practise and a sketch for my graphic novel:
Wednesday, October 10, 2012
Random Stuff an practise
Tried some shading today (with reference). Need to constantly remind myself that i have to do stuff everyday without compromise.
Monday, October 8, 2012
Some Stuff
Here is some 3d rendering i did with a drawing over it and some scetches. Im starting to define the final look of the graphic novel more and more.
Still many things in the dark about the characters but it gets closer to the thing i want in the end. Hope i will have enough time though to devote to this thing, since my bachelor year started today.
Monday, September 17, 2012
Sunday, September 16, 2012
Monday, September 10, 2012
Faces on monday
In the way i draw them, is there a visible difference between people i completely dont care about and the ones i have the utmost respect for? Today they are both horrible. But anyway:
Oh, and also: winning.
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